That way you are eliminating the ailment, protecting a vulnerable character, generating cogs, attacking an enemy, and playing three cards from one character all at the same time. You’ll want to save those three cards for when one of your characters has a status effect and needs a shield. Let’s say you have a card that cures status effects, a shield, and an attack for one character, but the attack requires 2 cogs. This is so effective because it puts you in situations where you are creating synergies between cards and situations. I found myself wanting to use a buff card because it generated cogs, and that enabled me to play something more damaging. A powerful attack is likely going to require 1-to-3 cogs. You cannot simply drop three cards whenever you want because some cards generate cogs and other cards spend cogs. But if you are able to play three cards from one character on the same turn, you summon a special fourth card determined by your weapon. This gives you an ongoing meta goal beyond simply defeating the enemy. Instead, you can play any three cards from any combination of heroes. One of the key ways that the studio makes every card feel useful is through chain attacks. And Image & Form adds a lot of systems on top of the basics to keep you engaged in every fight. I found myself using buffs and debuffs and other non-attack options frequently because they were in my hand. Where you may find yourself spamming the same button press over and over in menu-driven combat because you just want to attack, you don’t have that option here. You draw a hand of seven cards from that pool, and that enables your various actions.Īfter some time with Quest, I get why card-based combat is so popular among designers. Instead, each of those characters has their own dedicated deck of eight cards. But you do not have direct control over any of them. In these battles, you control up to three heroes. And it’s in these fights - as well as preparing for them - that Quest is at its strongest. That means you’re going to end up in a lot of turn-based battles with monsters and scoundrels. In SteamWorld Quest you control a crew of wannabe adventurers. It also proves that Image & Form is one of the most consistently great developers making games today. And I think it is an excellent addition to the SteamWorld canon. I’m intrigued by SteamWorld Build and will likely be giving it a try myself.SteamWorld Quest is $25 on Nintendo Switch. The questing system, style, and flair that this title brings to the table could be just what holds me over until Starfield eventually makes its debut… if that ever ends up happening. These days, I enjoy a story more than I do a win, and the latest SteamWorld installment looks like it could deliver just that. SteamWorld Build actually looks like a game that I’ll be taking a look at as I venture away from my time in FPS titles to something a bit more slow-paced, city-builder style, and story-driven. Right now, the latest SteamWorld game is available to play in demo form on PC through Steam, so if you can’t wait to get your hands on the title, then now’s the perfect chance to try it out at no cost. Designed for both PC and console simultaneously, you’ll find that SteamWorld Build will be making its way to not just PC but also console, with PlayStation 4/5, Xbox One/Series X|S, and even Nintendo Switch being supported at the official launch.
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